![]() ![]() ![]() Various types of plants, seats, shopping opportunities and other types of decorations. In SA there are quite a few more customization settings available after creating the initial building. There are only some basic plants available for decoration but they have no effect on the passengers as far as I can tell. However the customization options after the initial buildings have been contructed are rather limited. ![]() Second approach is to build terminal for passengers and get additional money from contracts (costs more at the start though). Planes only pay for landings, fuel and parking. Either you start with General aviation meaning a runway with a few plan stands are required but basically no terminal building as there are no passengers. One can actually use two approaches though. Restrooms are very similar in ACEO and SA.īuilding an airport in ACEO is pretty straight forward. The are no food carts or vending machines right now. The shops provide rent and % of their income. One can build shopping and food areas that can then be filled based on signed contracts. ACEO provides small plane stands for up to around 25 passengers and medium stands for 20 to around 170 passengers (biggest available plane Boeing 757 at the moment). ![]() We have check-in, security and baggage handling/reclaim areas as well as shopping opportunities. The basic layouts are quite similar in both games. I can find quite a bit of information related to weather costs and income which helps me to plan ahead better.įor me SimAirport currently is the winner here In addition the fuel system and how one requests fuel is weird and I think this could use some rework. Some better grouping might make things easier though. The building menu is pretty big due to more elements being available compared to to ACEO. Only when requesting a loan am I actually seeing a delay which seems to be related to an assessment of the airport value and how much money I can get from the bank. I haven't really encountered any major lags when clicking through the menus. Various sections are difficult to find and require quite a lot of clicks.Īfter some initial confusion in SimAirport (SA) I must say that that the UI is okay. In addition it doesn't look all that different from before. The UI has delays and doesn't really provide information well. The result unfortunately is less than exciting. So in terms of the basic concept there isn't really any difference and people like games like Transport Fever and City Skylines they can get something out of both games.Īirport CEO (ACEO) recently had its UI reworked. I've played a few (15 hours) now in SImAirport and I thought I make a comparison here so that maybe someone that might be undecided can get a better idea what to expect.īoth games pretty much have the same premise => build a working airport and make money => expand your airport to make more money. I had been fed up with the issues and decided to give Sim Airport a chance. However due to a lack of content and various bugs I took a break and came back now recently only to see that most issues still persist. I enjoyed the game to a certain point due to the basic idea. At the time I decided to get Airport CEO because it was the supposedly better title. Last year when I saw that two games about creating and managing airports were available on Steam I had a closer look at both and thought about which to buy. ![]()
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